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[MAP] mp_paralot ---- fixed backlot by topher

Started by paradox- on 4:14am 28/7/11. 6,512 views and 91 posts, 0 users reading, last post by aneZt.

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OP
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Hey, here is the fixed backlot called paralot atm!

Done by topher who did great map mp_cluster for us.

What's new?
- Played with portals to see if I could help the fps any. Please let me know if you notice a difference in fps. (I had around 200fps @ topB, now ive got 250fps stable)
- Fixed some missing textures in A. (basement -> bricks glitch)
- Lights are no longer in A. (epic lampbugs)

Maybe TO DO? : Fix for Tin Car wall, so its not blowing up car through wall ... ppl will have to actually learn tincar nade then

SS's:
Image
Image
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Download link:
http://www.gamefront.com/files/20606565/mp_paralot_v11.zip
http://www.megaupload.com/?d=1IADQGM0

Edited once, 28/7/11 - 6:02am.
Posted on Thursday, 28th July 2011
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Awesome idea i hate that light bug xD
Posted on Thursday, 28th July 2011
A successful man is one who can lay a firm foundation with the bricks others have thrown at him.
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cmon.. that lightbug is my only way to perfom well against proper teams
Posted on Thursday, 28th July 2011
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im confused but it looks like backlot?
Posted on Thursday, 28th July 2011
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Read ya messages loffee and chuck me ya xfire
Posted on Thursday, 28th July 2011
A successful man is one who can lay a firm foundation with the bricks others have thrown at him.
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its good, but if you want newcomers to actually play this map competitively then call it backlot_v2 or something so its recognisable
Posted on Thursday, 28th July 2011
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more like mp_backlot_fixed

Posted on Thursday, 28th July 2011
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[00:01] x5.Presto [WD]: I cant hear MF over the sound of my 5k Cheque ~ TEK9 Cinema - http://www.youtube.com/moomiaowoof
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YES! Would love to see this played
Posted on Thursday, 28th July 2011
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Can someone please explain the lights to me? why were they moved? why were they an advantage/disadvantage etc..

thanks
Posted on Thursday, 28th July 2011
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Quote from minaye on the 28th of July 2011:
Can someone please explain the lights to me? why were they moved? why were they an advantage/disadvantage etc..

thanks
You can be unhittable behind them.
Posted on Thursday, 28th July 2011
Everything said above is a lie.
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www.xfire.com/video/243766/

clear example ^
Posted on Thursday, 28th July 2011
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[00:01] x5.Presto [WD]: I cant hear MF over the sound of my 5k Cheque ~ TEK9 Cinema - http://www.youtube.com/moomiaowoof
nux
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sick
Posted on Thursday, 28th July 2011
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Lol! Sick job, the fix with the portals is nice, also the lightbug removed!
Hope this will be played asap
Posted on Thursday, 28th July 2011
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Lets not make that comment here paradox.
Posted on Thursday, 28th July 2011
Everything said above is a lie.
OP
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Quote from vithos on the 28th of July 2011:
Lets not make that comment here paradox.

nice_joke

when troll is trolling, its fine for everyone, when you troll the troll, you are the ****** - thats tek9
Posted on Thursday, 28th July 2011
 
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[MAP] mp_paralot ---- fixed backlot by topher

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