SNWZY3's CoDBlog #3
Topic: ProMod... Time for a real change up?
In my third blog I am going to go over what allowing a new ProMod might mean to this community. The changes that would need to be implemented and how this would have to be at least allowed into the community and give it a try.
Yes I am aware that a new ProMod is in the pipeline but I mean, dramatic changes to the game you all know and love.
Current ProMod...
So, our current little nest in the Call of Duty scene, what has this actually given us?
Well yeah, its allowed us to progress this game to new levels whilst giving us a stable platform on which to push our game forward. It has allowed us to implement leagues, cups and tournaments with relative ease (with implementing the mod I mean) because lets be honest, worrying about how the game will be set up is a thing of the past.
The game type is pretty much set in the stone. 5v5 Search and Destroy, you can see similarities within other leading FPS titles such as Counter Strike. Which still has a lot of support, so viewing it from that point of view, it can't be the game type that's letting us down.
Now, I am not saying that ProMod is a terrible mod and should be trashed with immediate effect, what I am saying is let us take this lovely perfectly rounded foundation and take it up a notch.
Current ProMod from a Personal Perspective...
So, I have given the facts about ProMod, so I am basically going to include my opinions from a personal perspective as I believe people here will hold similar views.
When ProMod was released, it was a massive highlight for the scene, moving away from the PAM mod, and the many issues that came with it, then allowed us to start afresh. The game is set up beautifully, most computers can now achieve the desired 250 frames required to be able to land pretty much every jump (disregarding the cheeky 333 jumps) so obtaining performance shouldn't be an issue.
My, (and I would like to highlight the fact I said "My" ) bugbear is that both attack and defence have exactly the same setup... OK, yeah preference lies within the AKu but, surely the advantages of giving the Allies a MP5 could be balanced to match? The M4 is personally on par with the AK-47, the lack of recoil lessens the downside of the weapon by the fact that it takes a couple more bullets to get the kill.
Taking ProMod out of a Call of Duty perspective and applying it to lets say, Heroes of Newearth, it would be like watching 3 heroes fight it out, same skills, same tactics, same techniques. Boring! Lets spice it up by dishing out 90 characters that can mix together and can create a combination that contribute to the team game in different ways. Every time you watch a HoNCast you will see a different and unique game. Making it a viewing pleasure.
Now, with that in mind, I am not saying, dishing out weapon lockers worth of weapons to either side will change anything. What I am saying is, take that, and apply it to a popular FPS perspective and "learn from the best."
"It is impossible for a man to learn what he thinks he already knows.?" Epictetus
What a New ProMod Could Provide...
So, I'm basically going to briefly hit on topics that have been discussed that could be implemented into the next ProMod.
No Red Dots (Confirmed) -This could potentially be a great addition and make a clutch situation that little bit more exiting. Killing one person won't reveal your location, meaning the communication has to be tip-top.
More Recoil – This is something I have thought a lot about, adding recoil like CoD2 had on the MP-44 from my point of view would be a good thing, after all, an AK-47 going full force surely would be a touch more difficult to control than that surely? We aren't shooting BB pellets. Similar measures could be taken with the SMG to provide a balance between the classes and then also creating a little bit more of a skill gap.
Team Allocated Weapons – I have already covered this, allocate Axis and Allies a range of weapons to use. I'm sure that could cause controversy within the community but could spark some real interest in the game.
Nuke Grenades – Are these really required, maybe they are, I haven't played the game with them off, I can see it changing the way the game is played dramatically and I think that it should be something should be at least tried to see if we like it or not. If a grenade can't kill someone straight off the bat, then maybe bring back "cook-nades." Just a thought...
Why are we so afraid?
Well, let's be honest, a hell of a lot of you are worried about Call of Duty 4's future. Grasping on to its current state with every finger god blessed you with. Hoping that a miracle will happen and throw this game from the ditch that it's currently in to the heavens on top of the FPS pedestal. This isn't happening with the game in it's current mod.
There is no reason for us to be afraid, we have a stable platform and we can always go back to it if the new mod doesn't suit the community's needs and desires. People need to be a little bit more open minded to what this can actually give you. Try it, take a poll and then act upon it. Rinse and repeat for different features in discussion.
One thing I have noticed is a lot of people coming out from the woodwork and providing the community with all the coverage one could possibly ask for even LAN's popping up out of nowhere, that is individual people, doing exceptional things for the game they love and trying to surge excitement back into the game. While all that is well and good, I think what we need to change is the bones of the game, but that is a personal perspective.
Map Pool Adjustment
I thought this section could be added to the blog as we are talking about the core of the game and it doesn't really warrant it's own blog, it isn't exactly mod related but is something that is a growing concern, I keep referring back to the old chestnut "learn from the best" CSS and CS 1.6 have a bigger map pool, as far as I know, 1.6 has 7(?) competitive maps.. CoD4 has 5, that's a 40% bigger map pool. So adding two more maps to the rotation should be enough to keep this game alive and competitive.
Now, there are people making the maps but for some reason they aren't getting added. Giving the whole community a chance to voice their opinion is a noble but foolhardy way to get this to work, I appreciate the fact that you want as many people to play your map and see if they like it but acting upon every single trickle of input is going to be damn near impossible. There needs to be a centralised group of map testers, who then act as a jury on the map and give it the yay or nay. The map is then added to the pool, which cups, LAN's and online tournaments alike will be made aware this is a competitive map and should be added to the pool.
All else I can say is, people spend a hell of a lot of time bitching about crossfire, but that is still being played competitively with no end in sight for the road. If you can play crossfire, you can play anything these mappers have to offer.
Stop being scared.
SNWZY3~
Posted on Saturday, 17th September 2011