Maps:
- Way too crowded with 100 objects and details
- Bad spawns
- Too many little ally's and buildings you can go into
- To many objects you bump up to or looking like you can jump over them while you simply can't
Conclusion: Made by someone who thinks that cod is about running, killing and running
Graphics :
- Better then black ops, worse then MW2 and even worse then cod2 (dx9 high sett)
- Things like multiGPU (more then one videocard) are hidden showing simply that the developers are lazy
- They did less specular maps on objects so that why its better then black ops although alot of textures are shit because they want you to use Dept of Field so you can't see close details and give you a headache instead
- Alot of 'stolen' objects from MW1 and MW2
Conclusion: This was a lego game, just copying and pasting all the things from the previous cods
Gameplay:
- Moment from hipfire -> (to) aiming down the sight is SLOW. It's at least 1,5 second and you even need a perk to unlock it.
- Aiming down the sight has almost the same sensitivity as normal what makes aiming less precise.
- You can throw nades just as far as you can throw a flash. WHYYY???
- WHY do all the maps have so many ally's and walls and rooms and cars and boxes and buildingparts etc etc. You can't reload somewhere safely because you can't see people comming.
- UAV = the same as Xradar. It's fun in pub but easy.. so why make it easier with advanced UAV???
- The maps are smaller then BF maps though getting lost in MW3 is easier then in a maze.
- I had a game where everyones score was 30-40 kills and 30-40 deaths. Thats NOT balanced.. that everyone getting backraped all the time
Conclusion: We now know why nobody ever had heard of Sledgehammer games. What's left of IW are just some people who weren't allowed to join Respawn Entertainment (the new company of the original MoH:AA makers).
Conclusion at 'Dedicated' servers:
How the **** do they work? I want a normal server and choose the settings ONE time in a cfg file. Not more and not less
Conclusion at 'Listening to the community':
They didn't. Only people who think they are pro care about fov in the first few weeks of a game, so don't think I'm gonna whine about that.. just like 90 fps, thats mostly some forgotten thing they fix later. They only thing they did is looking at some reviews and deciding to leave the nuke out of the game.
Conclusion of all the conclusions:
DONT BUY THE GAME. BUY BF3 instead if you were doubting about it.
MW3 has absolutely NO potential to become a good competetive game.
Posted on Wednesday, 9th November 2011