Matchplay Rules
1.1 Teams must be in the server ready to start within 10 minutes of the designated match time, teams not ready to start within that time may be forfeited.
1.2 - Matches will be played over four rounds with the winner being determined by the team who has won the most rounds
1.3- A team must have at least 4 members you can however play out matches with less if you are short. Teams joining more than 4 players at any stage of live gameplay will forfeit that game, players reconnecting due to loss of connection or crashes are to immediately switch to the correct side.
1.4- The server will come up 10 minutes before the Allocated Match time. Teams should try to have all players in the server and ready to go by the designated Match time. If a team does not have 4 players in the server by 10 minutes past the designated match time they either start with the players they have or they forfeit the match.
1.5 - Ingame abuse will not be tolerated, any team communications must be either friendly discussion or coordination between teams. At the request of either teams by stating "no more global" both teams are to cease talking unless you are a captain of the team, any team breaking this rule will have the result of 1 round forfeited.
1.6 - Teams are required to return to the CyberGamer website to enter their scores after the match.
1.7 - Cybergamer may appoint a match referee to any match, they will spawn in and monitor the server. Referee's will try to find an area where they can view the game in a discrete place, do not shoot the referee during game.
2.0 Weapon Restrictions
2.1 All kits may be used
2.2 All kits must not use weapons with tactical lights or irnv.
2.4 Disallowed items C4, claymore, T-ugs, MAV and spawnbeacon.
2.5 All Squad specialisations are allowed.
3.0 Dispute process
3.1 Disputes for banned weapon use must be submitted with a screenshot, the player must also be able to produce on request a zip file including the original date stamped file for verification.
3.2 Disputes based on teams not having the minimum required players must be submitted with a windowed mode screenshot showing your windows system time and the player list ingame. The time shown must be Canberra, Melbourne, Sydney time.
3.3 Teams submittING pointless or groundless disputes may be made vulnerable for 7 days as penalty. Show good sportsmanship and dispute only with good reason.
4.0 - Code of Conduct
4.1 - All players are required to act as competitors in the league, this means you are to communicate with fellow team captains with courtesy and respect, reports and evidence of abuse going on between teams when trying to organise matches will be dealt with to the detriment of the offender.
4.2 - Ingame abuse will not be tolerated, offenders will be match banned for a period to be determined by an admin at his own discretion. If there are multiple members from a team participating this may result in the match being overturned and possible future match forfeits for offending teams.
4.3 - Players are expected to use ingame names closely matching or clearly translating to their CyberGamer user account, players at any stage can change their username to match their playing account to ensure compliance with the rules. Names or clan tags of an offensive nature will not be allowed to compete in the tournament.
4.4 - Teams are welcome to dispute matches but any flaming in the match details page in the teamchat will come with harsh penalties, these offenses are also covered in 4.1 and violations will be handled on a case by case basis.
4.5 - CyberGamer admins are tournament officials, their instructions are to be complied with immediately, if you fail to comply with instructions or abuse admins ingame or within the system you may have your playing status revoked and your account banned for a period at the admins discretion. Our staff are volunteers who spend their time making these leagues/tournaments run for you, respecting that commitment is MANDATORY not optional.
5.0 Squadrush Ladder Map List and Settings
Standard:
Grand Bazaar
Teheran Highway
Caspian Border
Seine Crossing
Operation Firestorm
Damavand Peak
Operation Metro
Kharg Island
Noshahar Canals
B2K maps:
Wake Island
6.0 Server settings:
Punkbuster: ON
FriendlyFire: ON
TeamBalance: OFF
KillCam: OFF
MiniMap: ON
CrossHair: ON
3DSpotting: OFF
MiniMapSpotting: ON
HardCore: OFF
regenerate Health: ON
Ticketratio: default (20)
Startdelay: 30s (default)
Spawn only on Squadleader: OFF
Unlocks: all unlocked