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Rules for PC: Call of Duty 4 Leagues please read them carefully and remember to re-check them regularly.

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League Information
Match Date Defender Attacker Map Action
8:00pm 27/5/12 WinFakt! ANEXIS eSports mp_backlot View
8:00pm 27/5/12 Team Refuse nEophyte mp_backlot View
8:00pm 27/5/12 rave-on MADVISION mp_backlot View
8:00pm 27/5/12 eXtremePromod eSpo... axis of evil mp_backlot View
8:00pm 27/5/12 LAkAiSijAt Cyborg Factory mp_backlot View
8:00pm 27/5/12 SILESIA CRIME Team-fuZion mp_backlot View
8:00pm 27/5/12 Pro Multigaming Pl... HWA.Kingston mp_backlot View
8:00pm 27/5/12 TCM-Gaming apeX eSports mp_backlot View
More
Rules
General

These rules will seek to explain the basic conduct teams are expected to adhere to and also the action that will be taken by the admins if evidence comes to light of these rules being breached by a player or team. All team leaders are expected to be familiar with the rules, there is no excuse for not knowing the rules. All team leaders are expected to ensure that their players adhere to the rules. If a player breaks any of the rules, action will be taken against both the player and the team leader.

Team Requirements.
- Teams must have at least 5 players on their roster to play in the CyberGamer Ladder.
- The maximum amount of players per team: 7 players.

In the event of a team removing a player which happens to be the Founder / Captain, the player will be removed from the team. The team account belongs to the 'team', not the player. All four (4) players within the team will need to contact an admin for approval.

PB GUIDs

Please see: http://www.cybergamer.org/forums/thread/260161/GUIDS-Information/

Free-Lancers

Teams will be punished for fielding freelancers. Freelancers are defined as players whose GUID is not on the teams roster or players that aren't on the teams account.

Anti-Cheat
All matches played on CyberGamer, TZAC MUST be used at all times. Please see the follow steps in order to play with TZAC.

How to run TZAC:

1)Register on this TZAC site - http://tz-ac.com/
2) Activate the account
3) Copy your unique TZAC ID and paste it in the TZAC ID box on your CyberGamer profile
4) Go to the downloads section on top of the site and download the Windows client
5) Find the "TZAC - COD4" shortcut in start -> programs -> TZ ANTICHEAT
6) Enter your username and password
7) Press the login button
8) Press the Browse button and locate iw3mp.exe in your COD4 install dir
9) Enter the match ID from the CyberGamer match URL into the match id field on TZAC
10) Press the Start the game button

If you require support or have any questions then check out the FAQ section on the TZAC website. If you still need support then please use then please navigate to the Contact section of the TZAC website: http://tz-ac.com/contact.php

It's a teams duty to check that all players are using TZAC. This must be done during the 'Ready Up Period' and can be done by typing /ac_players into console. Please notify your opponent if TZAC is not being used. We no longer accept disputes in regard to missing TZAC.

This will not only help the sportsmanship but will encourage teams to communicate, promote a friendly atmosphere and playing field.

In the event of a team or player refusing to use TZAC, a screenshot must be taken as evidence. A dispute must be opened as well as uploading the screenshot to the match page.

Banned Players

Players that have been banned by CyberGamer or The Vita Nova are NOT allowed to participate. Any teams found to be fielding banned players will result in a default loss and removal from the league.

Match Rules

For all CyberGamer Official league matches, Promodlive211 is to be used. The specific mode is promod_mode match_mr12 .

Matches are to be played till there is a winner (First to 13). Teams that have won may leave the server if they wish to. In case of the winning team leaving, the remaining rounds will NOT be added to the opponents score.

Any evidence of matches played in the interval where matches are not allowed or evidence of "fake" fixtures, will be awarded with a ban to be determined by the CG administration.

Demos, Screenshots, and Disputes.
Teams can officially request demos in the match comments, this is beneficial for admins and the match participants. This must be done first before contacting an admin. In order for an admin to watch a demo, timestamps must be created. This is a log of the accused player displaying specific rounds and times. All demos will be judged by Vita Nova.

If a demo is missing more than 3 rounds then a default win will be handed out for the opposing team.

All matches played need to be recorded and should be kept until 48 hours after the match. If there is a dispute about the match then the demos should be kept until 48 hours after the dispute is solved. Failing to do so will lead to a direct forfeit loss for the team.

Opponents have the right to request three (3) demos from their opponents if they suspect foul play. All matches played are public games and therefore demos must be made available to the public.

Failure to comply with demo requests will result in the following:

First Offence: Match forfeit
Second Offence: 1 week ban
Third Offence: 2 week ban
Fourth offence: 1 month Ban

If a team suspect foul play from demos, then a dispute is to be raised.

- Players have 48 hours to upload any requested demo
- Once a demo has been uploaded, teams/players have 24 hours to timestamp it
- If neither team enters the result, an admin will request that screenshots of both maps need to be uploaded. If no screenshots are uploaded, the match will be cancelled. Teams/players have 48 hours to upload both screenshots.

To raise a dispute, use the function on the CyberGamer website. Your dispute must be accompanied by all of the Following:

1. A full report - in as much detail as possible.
2. Demos that have been TIMESTAMPED - timestamps that have minimal information such as "WH, aimbot" etc will be dismissed. Timestamps need to have a full explanation with good reasoning. Timestamps must contain at least 8 timestamps, anything less will be dismissed.
3. Screenshots of Scores (if applicable).
4. List of players that played from each team.

If any of the above is missing from a dispute, it will disregarded and the score remains. The admins decision is FINAL.

Teams MUST provide screenshots of the result when a match is in dispute. Failure to do so will result in a warning and a default loss.

Client Settings

Illegal Scripts and Binds

Scripts & config tweaking including but not limited to nadescripts, weapon_next, macros etc. including configs that change commands/rates ( These commands range from set nade binds to gain the longest throw to scripting a superior firing rate of semi-automatic weapons. This also includes multi-command binds such as bind MOUSE2 "toggleads; +attack on scroll wheel".) are not allowed during matches. Players found guilty of this will be banned which will be determined by The Vita Nova.

Illegal Files

ALL matches are to be played with the generic Call of Duty 4 Files and the Promod files. Players found with any tweaked files, or non-generic files (e.g. skins, audio, etc.) will receive appropriate bans which will be determined by The Vita Nova.

Third Party Programmes

Using any third party software (e.g. nVidia Control Panel or RivaTuner) to tweak Graphics settings to give you an advantage is NOT allowed. An example of this would be Ambient Occlusion - this is NOT allowed.

Server Settings

PunkBuster

PunkBuster must be enabled on all match servers at all times during the match.

Mod

PromodLive 211 must be used for ALL CyberGamer matches.

Server Streaming
We recommend that all servers are streaming to Game-Violations however this must be checked before the game, not after.

Maps

The map pool is made up of:
mp_backlot - mp_backlot_fix is acceptable - http://www.cybergamer.org/files/2428/
mp_crash
mp_crossfire
mp_citystreets
mp_strike

There will be one map played per week. The maps for each week have been preselected by the tournament admins. The maps will be visible on the match page.

Please also remember that it's knife for side as only 1 map will be played.

In-Game Rules

GUID Check

GUID Check must be performed by both teams and GUIDs compared to the roster. It is down to the team to take GUID screenshots as evidence and on top of that, teams are expected to check GUIDs BEFORE the match begins, not after.

If a player joins when match has already started (subbed), the GUID is to be checked at the next ready up period. In the case of a player joining during the second half of the second map the players' GUID is to be checked at the end of the match.

If all players ready up, they indicate that they accept all players on the server and can raise no dispute with regards to wrong GUIDs. All this is to be done BEFORE the start of the match.

Bugs

It is not permitted for any user to take advantage of map bugs or "glitches" during a CyberGamer fixture. Glitching is defined as moving or seeing through a physical object or an object designed to appear physical. Straight forward jumps, those that do not involve any part of the in game character moving through a physical object, are allowed.

Grenade jumps and anything similar is not permitted.

Boosting is only allowed to boost players to spots where a player can get to by themselves. Boosting by shooting own players is not allowed.

Players are only allowed to bounce to places which you can reach without bounces aswell. Boucing to roofs and balconies which are unreachable in a normal way is prohibited.

To report a team for using map bugs, submit a dispute and demo with timestamp. The team, if found guilty will lose that round and any other rounds that were won with the bug in use.

Timeouts

Each team is allowed one timeout per side.

Defaults

Defaults are awarded at 15minutes past the agreed match time. If opponents are not readied-up at 15 minutes past the agreed match time, the match is defaulted to the team that is ready. Example: Team1 is ready, Team2 has 4 players. Team2 use a timeout for their 5th to connect. - This is allowed however using a timeout to find a player that is not on the team roster is not permitted.

Server Crashes

If the server crashes within 3 rounds, the match must be reset with a 0-0 score. If the server crashes after 4 rounds, it’ll be considered mid-game therefore the game must resume from the last full round played.

Cheating

All players playing in the league are given a clean slate as off 1st January 2010. Any bans found dating after this, will result in a 6 month ban from the league from the date of the issue of the ban.
Any player caught cheating by demo will be banned from CyberGamer and The Vita Nova. The Vita Nova will determine the ban length.

Any allegation of cheating is to be supported with a dispute (according to Conflict rules), demo and timestamps. Calling someone a cheater without proof / without following Conflict procedure will be seen as abuse and dealt with appropriately according to The Vita Nova.

Abuse and Racism

A warning will be given to any player found to be abusing another team/player. A second offence will be ban-able and will be dealt with by CyberGamer. The same applies for being racist.

Cancelling Fixtures

You can cancel a fixture any time before the agreed upon match date, however, you can only cancel a fixture on "the day" if the agreement to cancel the fixture is mutual (both teams have to agree to this and post in the match notes).

Shout casting / Spectating

The only people allowed to spectate a match are CyberGamer and The Vita Nova Admins. Failure to allow an admin to spectate a fixture may result in a possible void of the fixture. Admins may spectate fixtures at random. You can identify admins by the tag [CG] or VN. You can tell the difference between an impersonator and a real admin by cross-referencing GUIDs from the admin list.

Any other person seeking to spectate a match has to obtain permission from a CyberGamer admin. Granting of this is at the discretion of the admin.

Impersonating

Impersonating either an admin or another player is an offense. Any evidence of this can and will lead to a ban which will be determined by CyberGamer administration.

No show

If all 5 players from each team are not present on the provided CG server or another specified server (check match comments) within 15 minutes of the agreed start time the match is a forfeit win in favour of the team with all 5 players on the server. The exception to this rule is if both teams agree to wait for all 10 players to join server after the allotted 15 minute additional time.

If you are unsure of anything please contact an admin or start a ticket through support.

Match Scheduling and Wildcards

Matches can be rearranged between teams but any changes to the match date must be visible via the match comments, which should be treated as the default communication channel. The matches themselves need to be completed by the end of the allotted match week.

If teams do not communicate within one another via the private chat match comments then the allotted default match time will stand and both teams should expect to play then.

If the match cannot be played in the original match week then a wildcard must be used. The match then needs to be completed by the end of the following match week - extensions past the following week requires admin approval. Make these visible through match comments.

Teams have 8 wildcards they can use during the season. Using a wildcard must be clearly stated in the match comments and counts per match used."

If teams do not make an effort to play the match or reschedule it via the match comments then a warning will be given to the offending party as well as a forfeit loss at the discretion of an admin. The offender then forfeits the match. A maximum of 3 warnings can be issued. After the third warning the team will be removed if they continue to reoffend.

Teams or its players who attend LAN events may be given a free wildcard for the LAN's week. These free wildcards are given at the admins discretion only and there is no guarantee.*

Free wildcards may be given to teams who participate in high profile cup final matches. These are given at the admins discretion only and there is no guarantee.*

Teams who are found to not cooperate through match comments, show little effort in finding a timeslot to play their match, offer no available playing times and fail to provide a sufficient reason for their actions will be given forfeit losses. These are again handed out at the admins discretion.

Teams that do not play their matches in the allotted week and do not use a wildcard will be deducted a wildcard each automatically.

If teams agree to a new match date within the match comments then the original match date is considered invalid. Teams cannot back out of the new agreed date unless both teams agree to it or a wildcard is used. Please bear in mind this needs to be within the allotted week or one team will need to use a wildcard.

Teams cannot use a wildcard after the agreed match time. If no re-arrangement of the match takes place, then they cannot use the wildcard after the match has started.

All matches need to be completed a maximum 1 week after the official end date. Teams thus have an additional week after the season end to close off any outstanding matches they may have. Wildcards cannot be used in the week after.

*Please note wildcards allow the team to reschedule for the following week. Matches need to be played by the end of the second week or another wildcard will need to be used.

Excessive no-shows and/or forfeits

Teams who do not play 3 matches in a row, either by no-show, forfeit without using wildcards and/or little to no effort in rescheduling are given one warning by CyberGamer admins.

If the team then reoffends after the initial warning, they will be considered for removal from the leagues and #invite channel by the head admins. Please note that this is done on a case-by-case basis.

Teams who forfeit more than 60% of their matches by the end of the season will be considered for league removal.

Remember there are no excuses to not being able to use a wildcard in time. Give more than one member rights on the team to avoid issues.

Roster

Team's may have a maximum of 7 players in their roster.

Team's may make a maximum of 1 roster change per month. Contact an admin or create a support ticket to apply for the change. These monthly changes do not stack.

A player is only allowed to change team once per season.

Every team has 1 “panic charge.” This allows for a maximum of 3 roster changes at anytime during the season. This consumes the 1 roster change allowance of that particular month. If a roster change has already been used for that month then the maximum number is reduced to 2.This cannot be used in the last week of the season, when the season has ended, and after a team has declared itself folded or has been removed from the league.

Every team needs to designate one captain. The captain takes responsibility for initiating roster changes or using the panic charge. To use a panic charge contact an admin or create a support ticket.

Teams may change a maximum of 3 players in the off-season - this has to be instigated by the Captain. Make a support-ticket if you are not the captain and make sure to include a reason.

Play-offs

CGm play-off matches are played in the second week after the league season has ended. Teams should contact each-other and schedule the match upon completion of their league fixtures. 3rd place plays 6th place. 4th place plays 5th place.*

CGm teams may make roster changes during the play-offs if they still have roster changes available to them. See the section Roster for more details on how many player changes you can perform through the season. A panic-charge may not be used during the play-offs.

CGa play-off matches are played in the week after disputes are closed in the ladder. Keep an eye on newsposts on the front page of Cybergamer to be alerted of their closure. Play off matches are played between 5th-8th place.* 5th place plays 8th, 6th plays 7th. The winners play each other for the final promotion spot. All matches are BO3.

CGa teams enter the play-offs with their current roster locked. CGa play-off teams may only make 1 roster change during the play-offs. The player in question falls under the CGi/CGm roster rules and must not have played for more than two CGi/CGm teams to qualify for addition.

*Cybergamer head admins have the right to move play-off placings lower in the event of teams folding in leagues above.
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