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CyberGamer Open CoD4 Mix Ladder : LIVE

Rules for PC: Call of Duty 4 Mix please read them carefully and remember to re-check them regularly.

Ladder proudly brought to you by:
Ladder Information
Match Date Defender Attacker Map Action
6:00pm 25/5/12 Mixers bemyfRAG mp_crash View
6:00pm 25/5/12 Team Phys1x Virtual Eliminatio... mp_citystreets View
1:00pm 26/5/12 TERA eSports #cgo ARMATA TEAM mp_crossfire View
7:00pm 27/5/12 proland DA mp_backlot View
9:30pm 27/5/12 proland MyFrag e-Sports mp_strike View
9:30pm 29/5/12 proland lovin mp_crossfire View
7:00pm 30/5/12 Sons of Stalin proland mp_backlot View
9:30pm 30/5/12 proland AeroX Team mp_citystreets View
More
Rules
General.
These rules will seek to explain the basic conduct teams are expected to adhere to and also the action that will be taken by the admins if evidence comes to light of these rules being breached by a player or team. All team leaders are expected to be familiar with the rules, there is no excuse for not knowing the rules. All team leaders are expected to ensure that their players adhere to the rules. If a player breaks any of the rules, action will be taken against both the player and the team leader.

There is within these rules reference to quarters. A quarter is 12 rounds of a map.

Team Requirements.
- Teams must have at least 5 players on their roster to play in the CyberGamer Ladder.
- Teams with 4 players or less will automatically be removed from the ladder after 7 days.
- The maximum amount of players per team: 7 players.

In the event of a team removing a player which happens to be the Founder / Captain, the player will be removed from the team. The team account belongs to the 'team', not the player. All four (4) players within the team will need to contact an admin for approval.

PB GUIDs.
Please see: http://www.cybergamer.org/forums/thread/260161/GUIDS-Information/

Anti-Cheat
All matches played on CyberGamer, TZAC MUST be used at all times. Please see the follow steps in order to play with TZAC.

How to run TZAC:

1)Register on this TZAC site - http://tz-ac.com/
2) Activate the account
3) Copy your unique TZAC ID and paste it in the TZAC ID box on your CyberGamer profile
4) Go to the downloads section on top of the site and download the Windows client
5) Find the "TZAC - COD4" shortcut in start -> programs -> TZ ANTICHEAT
6) Enter your username and password
7) Press the login button
8) Press the Browse button and locate iw3mp.exe in your COD4 install dir
9) Enter the match ID from the CyberGamer match URL into the match id field on TZAC
10) Press the Start the game button

If you require support or have any questions then check out the FAQ section on the TZAC website. If you still need support then please use then please navigate to the Contact section of the TZAC website: http://tz-ac.com/contact.php

It's a teams duty to check that all players are using TZAC. This must be done during the 'Ready Up Period' and can be done by typing /ac_players into console. Please notify your opponent if TZAC is not being used. We no longer accept disputes in regard to missing TZAC.

This will not only help the sportsmanship but will encourage teams to communicate, promote a friendly atmosphere and playing field.

In the event of a team or player refusing to use TZAC, a screenshot must be taken as evidence. A dispute must be opened as well as uploading the screenshot to the match page.

Banned Players
Players that have been banned by CyberGamer or The Vita Nova are NOT allowed to participate. Any teams found to be fielding banned players will result in a default loss and removal from the ladder/tournament.

Match Rules.
For all CyberGamer Official ladder matches, Promodlive211 is to be used. The specific mode is promod_mode match_mr12 .

Matches are to be played till there is a winner (First to 25). Teams that have won may leave the server if they wish to. In case of the winning team leaving, the remaining rounds will NOT be added to the opponents score.

Any evidence of matches played in the interval where matches are not allowed or evidence of "fake" fixtures, will be awarded with a ban to be determined by the CG administration.

Demos, Screenshots, and Disputes.
Teams can officially request demos in the match comments, this is beneficial for admins and the match participants. This must be done first before contacting an admin. In order for an admin to watch a demo, timestamps must be created. This is a log of the accused player displaying specific rounds and times. All demos will be judged by Vita Nova.

If a demo is missing more than 3 rounds then a default win will be handed out for the opposing team.

All matches played need to be recorded and should be kept until 48 hours after the match. If there is a dispute about the match then the demos should be kept until 48 hours after the dispute is solved. Failing to do so will lead to a direct forfeit loss for the team.

Opponents have the right to request three (3) demos from their opponents if they suspect foul play. All matches played are public games and therefore demos must be made available to the public.

Failure to comply with demo requests will result in the following:

First Offence: Match forfeit
Second Offence: 1 week ban
Third Offence: 2 week ban
Fourth offence: 1 month Ban

If a team suspect foul play from demos, then a dispute is to be raised.

- Players have 48 hours to upload any requested demo
- Once a demo has been uploaded, teams/players have 24 hours to timestamp it
- If neither team enters the result, an admin will request that screenshots of both maps need to be uploaded. If no screenshots are uploaded, the match will be cancelled. Teams/players have 48 hours to upload both screenshots.

To raise a dispute, use the function on the CyberGamer website. Your dispute must be accompanied by all of the Following:

1. A full report - in as much detail as possible.
2. Demos that have been TIMESTAMPED - timestamps that have minimal information such as "WH, aimbot" etc will be dismissed. Timestamps need to have a full explanation with good reasoning. Timestamps must contain at least 8 timestamps, anything less will be dismissed.
3. Screenshots of Scores (if applicable).
4. List of players that played from each team.

If any of the above is missing from a dispute, it will disregarded and the score remains. The admins decision is FINAL.

Teams MUST provide screenshots of the result when a match is in dispute. Failure to do so will result in a warning and a default loss.

Client Settings.

Illegal Scripts and Binds

Scripts & config tweaking including but not limited to nadescripts, weapon_next, macros etc. including configs that change commands/rates ( These commands range from set nade binds to gain the longest throw to scripting a superior firing rate of semi-automatic weapons. This also includes multi-command binds such as bind MOUSE2 "toggleads; +attack on scroll wheel".) are not allowed during matches. Players found guilty of this will be banned which will be determined by The Vita Nova.

Illegal Files
ALL matches are to be played with the generic Call of Duty 4 Files and the Promod files. Players found with any tweaked files, or non-generic files (e.g. skins, audio, etc.) will receive appropriate bans which will be determined by The Vita Nova.

Third Party Programmes
Using any third party software (e.g. nVidia Control Panel or RivaTuner) to tweak Graphics settings to give you an advantage is NOT allowed. An example of this would be Ambient Occlusion - this is NOT allowed.

Server Settings

PunkBuster
PunkBuster must be enabled on all match servers at all times during the match.

Mod
PromodLive 211 must be used for ALL CyberGamer matches.

Server Streaming
We recommend that all servers are streaming to Game-Violations however this must be checked before the game, not after.

Maps
The map pool is made up of:
mp_backlot - mp_backlot_fix is acceptable - http://www.cybergamer.org/files/2428/
mp_crash
mp_crossfire
mp_district
mp_strike

Each team chooses one map. If the same map is chosen by both teams, that map is played twice.

Lower ranking team decides which map is played first. Teams may decide which side they take on the opponents map.

In-Game Rules

If all players ready up, they indicate that they accept all players on the server and can raise no dispute with regards to wrong GUIDs or inelegible players. Checks are to be done BEFORE the start of the match.

GUID Check
GUID Check must be performed by both teams and GUIDs compared to the roster. It is down to the team to take GUID screenshots as evidence and on top of that, teams are expected to check GUIDs BEFORE the match begins, not after.

If a player joins when match has already started (subbed), the GUID is to be checked at the next ready up period. In the case of a player joining during the second half of the second map the players' GUID is to be checked at the end of the match.

Bugs
It is not permitted for any user to take advantage of map bugs or "glitches" during a CyberGamer fixture. Glitching is defined as moving or seeing through a physical object or an object designed to appear physical. Straight forward jumps, those that do not involve any part of the in game character moving through a physical object, are allowed.

Grenade jumps and anything similar is not permitted.

Boosting is only allowed to boost players to spots where a player can get to by themselves. Boosting by shooting own players is not allowed. For every round this occurs, the round will be defaulted to the opposing team.

Players are only allowed to bounce to places which you can reach without bounces aswell. Boucing to roofs and balconies which are unreachable in a normal way is prohibited.

To report a team for using map bugs, submit a dispute and demo with timestamp. The team, if found guilty will lose that round and any other rounds that were won with the bug in use.

Time Allowance
Teams are allowed a maximum of 10 minutes during each map and match halves.

Timeouts
Each team is allowed one timeout per side (Attack / Defence).

Defaults
Defaults are awarded at 15minutes past the agreed match time. If opponents are not readied-up at 15 minutes past the agreed match time, the match is defaulted to the team that is ready. Example: Team1 is ready, Team2 has 4 players. Team2 use a timeout for their 5th to connect. - This is allowed however using a timeout to find a player that is not on the team roster is not permitted.

Server Crashes
If the server crashes within 3 rounds, the match must be reset with a 0-0 score. If the server crashes after 4 rounds, it’ll be considered mid-game therefore the game must resume from the last full round played.

Cheating
All players playing in the ladders are given a clean slate as off 1st January 2010. Any bans found dating after this, will result in a 6 month ban from the Ladder from the date of the issue of the ban.

Any player caught cheating by demo will be banned from CyberGamer and The Vita Nova. The Vita Nova will determine the ban length.

Any allegation of cheating is to be supported with a dispute (according to Conflict rules), demo and timestamps. Calling someone a cheater without proof / without following Conflict procedure will be seen as abuse and dealt with appropriately according to The Vita Nova.

Abuse and Racism
A warning will be given to any player found to be abusing another team/player. A second offence will be ban-able and will be dealt with by CyberGamer. The same applies for being racist.

Cancelling Fixtures
You can cancel a fixture any time before the agreed upon match date, however, you can only cancel a fixture on "the day" if the agreement to cancel the fixture is mutual (both teams have to agree to this and post in the match notes).

Shout casting / Spectating
The only people allowed to spectate a match are CyberGamer and The Vita Nova Admins. Failure to allow an admin to spectate a fixture may result in a possible void of the fixture. Admins may spectate fixtures at random. You can identify admins by the tag [CG] or VN. You can tell the difference between an impersonator and a real admin by cross-referencing GUIDs from the admin list.

Any other person seeking to spectate a match has to obtain permission from a CyberGamer admin. Granting of this is at the discretion of the admin.

Impersonating
Impersonating either an admin or another player is an offense. Any evidence of this can and will lead to a ban which will be determined by CyberGamer administration.

No show
Teams that do not show-up will be asked to reschedule the match. This is to minimize no-shows and to ensure that matches are played in the correct manner.

If you are unsure of anything please contact an admin or start a ticket through support.
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